
Sound Design
As a sound designer, Haden creates dynamic audio to capture the nuances of each specific project. The video to the right showcases his latest sound design and composition recreations. Full length recreation clips can be reviewed below, for additional insights and context to his work.


Sword & Sworcery
This clip from Sword & Sworcery tells a dynamic story of a hero on a quest, who is thwarted by a deadly creature. Watch as the scene plays out, with our hero battling for their life. This clip showcases Haden's abilities as a sound designer, creating dynamic sound and effects to set the scene of this epic adventure.

Batman V. Captain America
This clip captures a powerful fight scene between two of comic's greatest heroes, Batman and Captain American. This recreation uses prerecorded assets, which were then edited and designed to fit the dynamic nature of the scene. Focusing mainly in heavy impacts, nuanced action and immense tension between the two heroes, this clip showcases Haden's skills as a sound designer, specifically in his ability to create gripping audio for fight scenes and games.

Breath of the Wild
A modern classic and one of Haden's all time favorite games, this clip showcases the simplicity and beauty of open-world game design. Haden chose this specifically for a foley art sound challenge, where all the sound assets were recorded using foley art techniques. Haden also recorded all the nature sounds heard in this recreation, making use of his skills in field recording. Additionally, this clip showcases Haden's ability as a composer, with an original recomposed score, drawing inspiration from the games minimalist composition.

